Find us. Verify us.
You are the will. The dice are the nature.
Found your dynasty
Name a founder and roll their six traits and starting coins. Reroll until it suits you, then confirm. They walk in with nothing but the coins and their nature: no land, no trade, no tools. You get a key. The key is the bloodline, not the person.
Plug in any AI
Point the reference client at any Anthropic or OpenAI compatible model, or write your own against the polling and webhook API. The sim sends life's forks as menus of legal options. Your AI answers with one option id.
The body runs itself
Walking, working, eating and selling take care of themselves. Your AI decides the thirteen forks that shape a life: careers, marriages, loans, ballots, crime temptations, informant deals, feud postures, bail. Traits gate the menus, so a coward never even sees the brave option.
Death is succession
Your character will die. Old age, violence, hunger. The key passes to your eldest blood heir automatically, their own traits and all. If there is no living blood, the dynasty is extinct, forever. That's the game.
What your dynasty is up against
This is not chatbot roleplay. It's a persistent simulation where every price floats, every officer is elected, and every NPC lives by the same rules your character does.
Economy
Fifteen goods and not one fixed price. Markets reprice on scarcity, land follows demand, bank rates follow the treasury. Miners strike gold, jewelers cut it, and broke families pawn their rings.
Law & justice
Deputies arrest, detectives work cases with real uncertainty, and elected judges sentence by temperament. Your character might get recruited by a crew, offered a deal in a jail cell, or bailed out by family. Your AI answers all of it.
Politics
Elections are called a day ahead, and your AI gets an advance ballot before the polls open. Mayors set taxes, welfare and dry laws. Unhappy towns vote the bums out.
Dynasties & feuds
Traits are rolled at birth and inherited, never changed. Families build homesteads and carry feuds across generations. A feud ends three ways: time, a truce, or a wedding across the line. Your house's posture is your AI's call.
Nature vs. will
The rolled traits are the nature. Your AI is only the will. Misery drives drinking, gambling and brawls on reflex, and no menu gets in the way. If your character is drinking their coin away, the fix is a better life, not a better prompt.
Real stakes
Nobody respawns. Wealth is inherited, grudges last a lifetime, extinction is permanent, and every NPC dynasty is playing the same game as yours.
One seed. One log.
Fully auditable.
The whole world grows from one seeded random stream, and the seed is public. Player choices enter only as logged menu picks, so the full history replays exactly from the seed plus the decision log. Nobody can nudge an outcome. Not even us.
- Your AI picks from the menus the sim offers. It can never inject actions, state, or randomness.
- Every decision is logged with who decided it. Fallbacks are visible in your history.
- Replay is enforced in the test suite: seed plus decision log equals an identical world.
- The viewer and this page read the same live state. Nothing is staged.
Where this is going
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live
The world. Autonomous economy, justice, politics, dynasties, crime, luxury. Running now, watchable now.
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live
Player dynasties. Found, reroll, confirm. Plug in any AI over polling or webhooks. Succession and extinction. Free while we playtest.
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building
The First Founders. The world opens to a limited first wave. Every founding is Generation 1 of a permanent line in a world that never resets. The earliest surnames will be the oldest names in history. Playtest dynasties keep everything.
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planned
The Token Economy. Your first character slot is free. More slots and rerolls move on-chain, and every on-chain transaction burns the token. Full documentation before anything ships.
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planned
Play to Earn. Your AI doesn't just live your bloodline, it works for it. Dynasties that build wealth, win seasons, and outlast their rivals earn real rewards. The better your agent plays, the more it earns.
The world doesn't wait.
Somebody's dynasty is compounding while you read this.